Here is a list of unique gods of Tarkazia.
The God of Hangovers: His head hurts and doesn't remember his name. Most people just call him, "Oh, God" Or "Sonovabeetch!" If his head cleared up he would go find the God of Wine and kick his ass. His true form is an Aztec Rabbit, Macuil Tochtli (Five Rabbit)
The Fashion Gods: Twins. Asuli [ah-sue-lee] (brother) and Astarte [as-tar-teh] (sister). very rarely seen outside of each other's company, but always with an entourage, called the Goon Squad. They enter rooms like walking the runway. And when making an entrance, they are alway preceded by the same theme song, Fashion, by David Bowie. In Tarkazia, there are the actual fashion police. But they don't resort to physical violence. They usually resort to social pressure. If that doesn't work, the clerics will pray for you so as to receive a better sense of fashion. They know that fashion sense is a matter of taste and are usually quite flexible. Being a derelict is a legitimate sense of fashion as much as grunge, battlefield, or hawt culture. Beauty is in the eye of the beholder. And that is exactly what will happen to those who critically fail their diplomacy checks if dealing with the twins. The twins will summon 1d6 beholders to devour you.
The God of Dreams: Kaz the God of dreams. Pretty self-explanatory. Some things to consider: Time Travel is always possible in dreams. Kaz will often send dream visions and messages to followers of many faiths from many other gods. They use him as a divine telephone service. Kaz doesn't "appear" to anyone and if he did, you wouldn't know it. IF he appears, he often changes his form to fit the dreamer. (It's so that they will listen.)
The God of Sex: Samson. He is an orc with an extremely large...well. His myth is that was cursed by an old girlfriend. She happened to be an efficient black witch. Dramatic story short: He says they were broke up. She says they were taking a break, but not broken up. He was seeing a bunch of other girls. And well, instead of killing or maiming Samson, because she still loved him, She endowed him with the biggest organ she could muster. She thought that no person their right mind would ever lay with him again. However, she was wrong. Another curious god came along and experimented with Samson. Being pleased with her encounter, she granted the Orc a higher Charisma score. It became way too easy to convince the ladies that he was awesome in the sack. After a week of binging, He discovered a burning sensation when urinating. Seeing a cleric, he was told that he had contracted a few STD's. Samson went forth to find a cure. He found one. And is now immune to everything. His epic tale is a little too risky for this Blog.
The Raven: The only other divine physical presence on Tarkazia (aside from Clara) The only thing known about the Raven is that she is a powerful Vampire, who was as good as the alignment tree could offer. Before her, no one had considered that Vampires could be beneficial to the world (if they could find some control over the hunger that drives them) Her realm is a safe zone for those who seek sanctuary from the zealots of the Lawful Good gods. She is one of the last remnants of the Final Cataclysm and is a hero who helped save Tarkazia from the World Eater.
Delbin The God of Madness: This Person is Sheograth type madness including the blood thirsty parts. He is a Kender who contracted vampirism. He is very dangerous. Delbin has a jacket of infinite pockets. Delbin has control of interdimensional pocket space. This is why when a character tries to pull anything from a bag of holding, a flat box, or portable hole, there is no guarantee what will come out even if that character has owned the pockets space and put things inside that space. (Okay, so kind of like the wizard character in the D&D cartoon from the 80s. He never pulled anything "useful" from his hat. Which is a running gag, making that character almost completely useless in the cartoon) Ray is the only character in the Tarkazian universe that did not complain or curse when Delbin threw him a stuffed Snoopy doll. Instead, Ray got excited and used the "useless" item in a creative way. This excited Delbin, who was used to laughing at characters that didn't get what they wanted and reacted badly. Delbin has since blessed Ray with some weird version of creative and chaotic luck, that no person has yet been able to explain. Delbin, when combined with the purple, can be a very dangerous and epic thing to introduce into a quest line or campaign.
That's all I can think of at the moment. I am sure there are some that are missing. The list grows over time.
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